In-product feedback
Collaborating with and mentoring a junior designer towards outcomes
Table of Contents
Once Upon a Time on a Design Team
Billy Gilmore is a designer on the team I lead
The Business Context
After completing a task, a customer effort score is delivered asking the user about the ease of completing it.
Product teams can then use that information to understand the impact of design changes, new features, or technical improvements.
The interaction design across both versions of the A/B test were similar.
Product teams can define additional questions to surface within the feedback widget.
But can add no more than 3 questions
Users can choose to turn off additional feedback requests or can ask VMware to send the request later.
Another enhancement we brought (informed by existing data) was to hide the free-form entry of information, enabling the user to choose to take this action as necessary.
We made this decision based on existing data suggesting that most customers (over 80%) submitted feedback without comments.
The Work
Solutions to identified pain points
Define
Design
Discover
Deliver

Specifically, I compiled …

  • Internal Research
  • Competitive Research
  • Market Research

I then…

  • Explored Design Solutions
  • Whiteboarded with Colleagues
  • Created Hi-Fidelity Prototypes

Specifically, I …

  • Collaborated with the Research Team
  • Conducted 1:1 Usability Testing
  • Synthesized the Findings for Stakeholders

When finalizing the project I …

  • Collaborated with Developers to Implement Interactions
  • Documented Guidelines for Other Teams
  • Monitored Performance Metrics on Release
The Process
The process I follow, and how I used it to deliver this project
The Results
What came out of the work
Thank you!
I appreciate you taking the time to review my work